Thanks to everyone who downloaded Jane Austen's 8-bit Adventure!
FYI - the game is now available on Android too. Get it on Google Play or Amazon Appstore - for phones, tablets, and TVs. Play with a controller or touchscreen.
Thanks for setting this up! I'm looking forward to seeing what speedruns can be accomplished.
Note that the game offers 4 levels of difficulty now, so I'd expect that to impact how quickly the game can be completed. For example, there's a "Casual" mode where the player doesn't take damage from enemies, and at the other extreme there's a "Dire" mode where the player only has a max of 1 health point.
Thanks! That's right - it isn't emulation. The PC version is written in C, and uses a custom NES-like API, which in turn uses SDL2 for cross-platform I/O abstraction. I've been working on the NES and PC versions in parallel from the start.
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Thanks to everyone who downloaded Jane Austen's 8-bit Adventure!
FYI - the game is now available on Android too. Get it on Google Play or Amazon Appstore - for phones, tablets, and TVs. Play with a controller or touchscreen.
There's a new update today! Here's what's changed:
Notes for v1.0.546 (update 2)
We've just posted an update! Here's what's changed:
Notes for v1.0.542 (update 1)
All welcome, this is the game that will make you a Speedrunner.
It would be nice if people joined soon so that the speedrun.com site becomes the first fullrun for your game.
https://www.speedrun.com/8bitjane
The site is now only set up for the demo, but I will change this in the next few days.
https://www.speedrun.com/8bitjane
Love it.
Thanks for setting this up! I'm looking forward to seeing what speedruns can be accomplished.
Note that the game offers 4 levels of difficulty now, so I'd expect that to impact how quickly the game can be completed. For example, there's a "Casual" mode where the player doesn't take damage from enemies, and at the other extreme there's a "Dire" mode where the player only has a max of 1 health point.
The full release of Jane Austen's 8-bit Adventure is here! This includes versions for NES, Windows, Mac, and Linux.
Will you be releasing carts of this game?
Yes! Still working on the details. I hope to have more to share soon.
saw this article and thought of you!
https://newsroom.loc.gov/news/library-of-congress-launches-video-game-challenge-...
Interesting! Thanks for sharing.
What's new in demo build 0487?
What's new in demo build 0486?
I'm really impressed with the PC version! It's written from "scratch" (not emulated) right?
Thanks! That's right - it isn't emulation. The PC version is written in C, and uses a custom NES-like API, which in turn uses SDL2 for cross-platform I/O abstraction. I've been working on the NES and PC versions in parallel from the start.