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Thanks to everyone who downloaded Jane Austen's 8-bit Adventure

FYI - the game is now available on Android too. Get it on Google Play or Amazon Appstore - for phones, tablets, and TVs. Play with a controller or touchscreen.

There's a new update today! Here's what's changed:

Notes for v1.0.546 (update 2)

  • Increased boss defeat message minimum display time
  • Writer's block decrements hit points from most bosses
  • Entering downward stairs is easier
  • Credits updated and have longer display time
  • Small adjustments to item placements

We've just posted an update! Here's what's changed:

Notes for v1.0.542 (update 1)

  • Updates to the ending
  • Updates to the credits background
  • New boss dialog on subsequent encounters
  • Improved interior background art
  • Fix bugs where message box hides non-overlapping sprites
  • New demo build based on current code
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All welcome, this is the game that will make you a Speedrunner.

It would be nice if people joined soon so that the speedrun.com site becomes the first fullrun for your game.
https://www.speedrun.com/8bitjane

The site is now only set up for the demo, but I will change this in the next few days.
https://www.speedrun.com/8bitjane

Love it.

Thanks for setting this up! I'm looking forward to seeing what speedruns can be accomplished. 

Note that the game offers 4 levels of difficulty now, so I'd expect that to impact how quickly the game can be completed. For example, there's a "Casual" mode where the player doesn't take damage from enemies, and at the other extreme there's a "Dire" mode where the player only has a max of 1 health point.

The full release of Jane Austen's 8-bit Adventure is here! This includes versions for NES, Windows, Mac, and Linux.

Will you be releasing carts of this game?

Yes! Still working on the details. I hope to have more to share soon.

saw this article and thought of you!

https://newsroom.loc.gov/news/library-of-congress-launches-video-game-challenge-...

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Interesting! Thanks for sharing.

What's new in demo build 0487?

  • Fix memory usage issues in Windows version

What's new in demo build 0486?

  • Windows version
  • New jump physics
  • New graphics
  • New animations
  • New music
  • New player abilities: air dash, fireball
  • Updated maps
  • Boss life bars
  • New music and sound effects
  • New sound engine features
  • New title screen & ending screen
  • Credits
  • Options screen
  • Fading between screens
  • Larger NES cartridge size
  • Start with all abilities (demo only)
  • A bunch of bug fixes

I'm really impressed with the PC version! It's written from "scratch" (not emulated) right?

Thanks! That's right - it isn't emulation. The PC version is written in C, and uses a custom NES-like API, which in turn uses SDL2 for cross-platform I/O abstraction. I've been working on the NES and PC versions in parallel from the start.